Ranged Damage
Damage dealt by the player with bows, firearms, and other ranged weapons. Damage values from long range (long distance) weapons such as bows, firearms, rocket launchers,etc.
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Damage dealt by the player with bows, firearms, and other ranged weapons. Damage values from long range (long distance) weapons such as bows, firearms, rocket launchers,etc.
Damage dealt by the player with melee weapons and tools.
How much damage players deal to blocks.
How much damage players deal to terrain.
Multiplier applied to headshot damage players deal to entities.
How much damage the player receives from all sources.
Adjusts player movement speed while walking.
Adjusts player movement speed while running.
Adjusts player movement speed while crouching and walking.
Adjusts player movement speed while crouching and running.
Modifies player jump height.
Controls the rate stamina regenerates. Values are approximate.
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
Multiplier applied to all experience gained.
Hide or show the XP bar and XP pop-up on screen.
Determines whether health and stamina increase per level.
Adjusts how many levels are required to earn skill points.
Controls how many skill points are gained when skill points are awarded.
If enabled, new players spawn with the beginner protection buff.
Determines the death penalty applied after death.
None = No penalty.
XP Only = Classic XP loss.
Injured = Some debuffs persist and food/water is reset to 50% on respawn.
Permanent Death = Character reset.
Sets which items are considered for loss on death.
None = Nothing
All = All items.
Toolbelt = Only toolbelt items.
Backpack = Only backpack items.
Equipment = Worn armor and clothing.
Carried Only = Items from toolbelt and backpack.
Sets the number of random items lost on death.
Sets whether items degrade on death.
None = No loss.
Durability = Reduces an amount of current durability, which can be repaired.
Max Durability = Reduces maximum durability, lowering the repair cap.
Both = Items lose both current and maximum durability.
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Which items are dropped on death.
None = Drop nothing.
All = Drop both backpack and toolbelt.
Toolbelt Only = Drop items on toolbelt.
Backpack Only = Drop items in the backpack.
Delete All = Delete all items.
Which items are dropped on quit.
Nothing = Drop nothing.
Everything = Drop both backpack and toolbelt.
Toolbelt = Drop items on toolbelt.
Backpack = Drop items in the backpack.
Controls how quickly players consume food. Higher values increase food consumption.
Controls how quickly players consume water. Higher values increase water consumption.
Increases or decreases the player's chance for infection.
Adjusts how quickly infections progress.
Multiplier applied to the stack size of all stackable items. Maximum stack size is 30,000.
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Chance of jars returned from consuming items.
Enable or disable enemy spawning.
Highest tier of zombie types that can spawn.
Overrides daytime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.
Increases the respawn rate of enemies during the daytime in active biomes. Default uses XML config values.
Overrides daytime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.
Increases the respawn rate of animals during the daytime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.
Overrides nighttime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.
Increases the respawn rate of enemies during the nighttime in active biomes. Default uses XML config values.
Overrides nighttime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.
Increases the respawn rate of animals during the nighttime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.
Controls how much damage enemies do to players. This stacks with other incoming damage players receive.
Damage entities, such as enemies and animals, receive from players.
How much damage enemies deal to blocks.
Damage enemies do to blocks during Blood Moons.
Determines how headshot damage is handled.
Headshot Only = enemies can only be damaged by headshots.
Headshot Finisher = body shots deal damage, but only a headshot can finish them.
Does not apply to passive animals.
Show or hide entity health bars.
Display floating damage numbers when entities are hit.
Sets zombie movement speed during daytime for normal zombies. Does not affect ferals and specials.
Sets zombie movement speed at night for normal zombies. Does not affect ferals and specials.
Sets movement speed of feral zombies.
Controls zombie movement speed during Blood Moon hordes and storms.
How easily zombies detect players through sight and sound.
Enable or disable zombie scent tracking, and sets how fast they move when they detect a smell.
Chance for zombies to enter rage mode when damaged.
Allow zombies to dig down through terrain. Can still dig sideways.
Determines whether zombies eat animal corpses.
Determines enemy types, difficulty scaling, loot quality, and Blood Moon intensity based on your level and days survived. A higher value increases difficulty. Default uses XML config values.
Biome based difficulty modifier. Harder biomes raise enemy strength and loot stage beyond your base progression. Default uses XML config values.
Enable biome hazards. Weather and Storms are not affected by this setting.
Controls whether environmental temperature (hot and cold) affect the player.
Globally sets the highest available tech type for weapons and items allowing control over progression and gameplay pacing. See examples below.
Tech 0 = Stone and Pipe
Tech 1 = Iron and AK
Tech 2 = Steel and Tactical Assault
Tech 3 = Auger and M60
Allow functional workstations to spawn in world. Applied on new Navezgane or RWG map generation.
Number of in-game days between Blood Moons. Disabled = No Blood Moons.
Number of days after Blood Moon frequency the event can occur.
For example: A frequency of 7 + a range of 5 randomizes the Blood Moon between day 7 and day 12.
0 Days = No randomness.
Controls the maximum number of zombies alive Per Player during a Blood Moon.
Nearby players share a group cap of up to 30 zombies. If the cap would be exceeded, game stage scaling increases the difficulty instead. The world cap is about 1.9x the MaxSpawnedZombies. Lower game stages can reduce the number of spawns.
Increasing this setting can greatly impact performance.
Sets when the Blood Moon warning appears on the HUD and the day number changes to red.
How often supply drops occur.
Allows control over when the air drops appear. Pick a specific time for predictable air drops, or Any for total randomness.
None = The default noon air drop.
Morning = 04:00 - 10:00
Mid Day = 10:00 - 14:00
Evening = 15:00 - 20:00
Night = 20:00 - 24:00
All Day = 04:00 - 20:00
Adjusts the frequency of storms. None disables storms.
Controls whether the player hears the storm siren and sees an on-screen storm warning.
Controls heat buildup from player activity. Higher heat increases the chance for screamer spawns. Default uses XML config values.
How many real life minutes it takes for 24 hours to pass in the game.
Sets the number of in-game daylight hours. Always Night and Always Day behave as expected. Daylight duration settings:
4 = 10:00 - 14:00
6 = 09:00 - 15:00
8 = 08:00 - 16:00
10 = 07:00 - 17:00
12 = 06:00 - 18:00
14 = 05:00 - 19:00
16 = 04:00 - 20:00
18 = 04:00 - 22:00
20 = 02:00 - 22:00
Display map and compass markers for supply drop locations.
Enable in-game map.
Show player compass.
Show on-screen navigational markers. Map markers remain visible.
Show biome and POI name and difficulty.
Show on-screen day and time information. If set to No, Bloodmoon Warning is also disabled.
Sets the highest quality of weapons and items that can appear in loot.
Global multiplier applied to player loot stage. Default uses XML config values.
Loot stage multiplier applied per biome. Default uses XML config values.
Loot stage multiplier based on POI tier. Default uses XML config values.
The number of in-game days before loot containers in unvisited areas reset.
Time required to loot containers.
Multiplier applied to chance for enemies to drop loot bags on death.
Globally adjusts the overall amount of loot found in world. "None" disables all loot, including zombie bag drops and supply crates.
Amount of food found in containers.
Amount of drinks found in containers.
Amount of medical supplies found in loot.
Amount of ammo found in loot.
Amount of resource items found in loot.
Amount of armor and armor parts found in loot.
Amount of melee weapons and parts found in loot.
Amount of ranged weapons and parts found in loot.
Amount of Duke coins and old cash found in loot.
Controls the amount of crafting magazines found in loot.
Controls the amount of books and schematics found in loot.
Multiplier applied to chance for treasure maps to spawn in loot containers and enemy loot bags.
Controls the amount of ore gained from mining. Can impact in-game challenges if disabled.
Controls the amount of resources harvested from wild and player planted crops. Can impact in-game challenges if disabled.
The amount of seeds gained from player planted crop harvest. Does not increase the chance for seeds dropping or seeds from trees.
Controls the amount of resources gained from harvesting blocks and items. Does not affect ores, seeds, or crops. Can impact in-game challenges if disabled.
Adjusts growth speed of player-planted crops and trees. A higher percent results in longer growth time. Note: Existing saves will require replanting crops for changes to take effect.
Enable or disable magazine and schematic based crafting progression.
Sets the highest quality of crafted items.
The progression gained from reading skill magazines.
Controls what items the player can craft directly from their backpack.
No disables backpack crafting.
Yes allows crafting in the backpack.
Limited allows crafting a limited list of recipes in the backpack.
Workbench Only allows crafting of the workbench, but nothing else is crafted in the backpack.
Yes allows crafting in workstations. No allows player backpack crafting only.
Controls how forge crafting works. Smelt items into the forge or craft directly using materials from your backpack.
Time required to craft items.
Amount of materials required for crafting (excludes resource bundles).
Number of items produced per craft (excludes resource bundles).
Amount received when scrapping items.
Adjusts the time it takes for the dew collector to produce water.
The amount of water the dew collector generates per cycle.
Sets the number of jars required to begin dew collection.
Adjusts the time it takes for the apiary to produce honey.
The amount of honey generated per production cycle.
Sets the amount of flowers needed to begin honey production.
Adjusts the time it takes for the chicken coop to produce chickens, eggs, and feathers.
The amount of chickens, eggs, and feathers generated per production cycle.
Sets the amount of feed needed to begin production.
Enable an event when held chickens reach 100% stress. "None" disables events, while "Random" selects one of the events below at random.
Drop Chicken = Your chicken escapes your grasp.
Angry Chicken = Your chicken turns against you.
Zombie Horde = Your chicken's stress summons a zombie horde.
Murder Chickens = Angry chickens unite against you.
How fast weapons and tools lose durability. Default uses XML config values.
Determines how items are repaired:
None = No repair
Repair Only = Repair Kits Only
Combine Only = Repair on Combine Station
Both = Repair Kits and Combine Station
Determines how much an item degrades when repaired.
Enable trading with NPC traders.
Enable or disable vending machine functionality.
Controls trader opening and closing hours. 24 Hour Cycle and Daylight Length do not affect this setting. BM Closed means closed only during blood moon. Default uses XML values.
XML Default = 04:00-22:00
Morning = 04:00-12:00
Mid Day = 10:00-18:00
Evening = 16:00-22:00
Night = 22:00-04:00
Sets damage protection for trader compounds, and whether players can claim the area.
Toggles the trader voice lines and on-screen dialogue.
Global modifier for trader stage progression. Controls the quality and variety of items sold by traders. Default uses XML config values.
Sets the highest item quality available for purchase from the trader.
The quantity of items for sale at the trader. Lower values make supplies more limited and scarce. Default uses XML config values.
The quantity of items for sale in trader vending machines. Lower values make supplies more limited and scarce. Default uses XML config values.
Sets how often traders reset inventory. Default uses XML config values.
Sets how often trader vending machines reset inventory. Default uses XML config values.
Adjusts the price for items players sell to traders.
Adjusts the price for items players purchase from traders.
Maximum number of each item the trader will buy before refusing more. Lower values limit how much you can sell per restock cycle.
Enable the in-game challenge system.
Enable or disable quests in your game.
Enable the step-by-step introductory challenge for new players.
Bypass the opening buried supply quest to access full quest progression.
Enable the option to receive quests to other traders.
Allow buried quests to appear in the trader quest lists. No = only POI quests.
Allow POI quests to appear in the trader quest lists. No = only buried quests.
Number of completed quests required to unlock the next tier. Higher values slow progression between tiers. None = no limit and allows access to all quest tiers.
Number of daily quests that count towards trader progression. Additional quests still grant XP and rewards, but do not advance trader tier progresssion.
Number of skill points awarded after completing intro challenges, or at game start if the intro challenges are disabled.
Adjusts the fuel consumption rate for vehicles.
How much damage vehicles do to entities.
How much damage vehicles do to blocks.
How much damage your vehicle receives from collisions.
Controls how much electrical power is produced.
Enable celebratory confetti particles on entity kill. "Headshots Only" option triggers confetti only for headshot kills allowing body shots to animals for meat harvesting. "Headshots Only" option does not apply to passive animals.
Enable a "big head mode" on zombies, animals, and traders.
Enable smaller versions of the zombies.
Controls the amount of gravity in-game.
Enable humorous sounds for in-game actions.
Enable a classic, greyscale palette inspired by classic 1960's horror films.