7 Days to Die configuration tool

7 Days to Die Sandbox Options Editor

Create and customize Sandbox Options for 7 Days to Die. Paste an in-game Sandbox Code, adjust player, zombie, world, loot, crafting, trader, and task settings, then copy a new code or share a permalink.

  • Import an existing Sandbox Code
  • Edit all 165 available options
  • Copy a new code or share a permalink
Import and export

Sandbox Code

Copy your current configuration or paste a code from 7 Days to Die.

165 options

Player

33 options

Ranged Damage

Damage dealt by the player with bows, firearms, and other ranged weapons. Damage values from long range (long distance) weapons such as bows, firearms, rocket launchers,etc.

Choose a value for Ranged Damage

Melee Damage

Damage dealt by the player with melee weapons and tools.

Choose a value for Melee Damage

Block Damage

How much damage players deal to blocks.

Choose a value for Block Damage

Terrain Damage

How much damage players deal to terrain.

Choose a value for Terrain Damage

Headshot Multiplier

Multiplier applied to headshot damage players deal to entities.

Choose a value for Headshot Multiplier

Player Damage In

How much damage the player receives from all sources.

Choose a value for Player Damage In

Walk Speed

Adjusts player movement speed while walking.

Choose a value for Walk Speed

Run Speed

Adjusts player movement speed while running.

Choose a value for Run Speed

Crouch Speed

Adjusts player movement speed while crouching and walking.

Choose a value for Crouch Speed

Crouch Run Speed

Adjusts player movement speed while crouching and running.

Choose a value for Crouch Run Speed

Jump Strength

Modifies player jump height.

Choose a value for Jump Strength

Stamina Regen

Controls the rate stamina regenerates. Values are approximate.

Choose a value for Stamina Regen

Stamina Usage

Stamina cost for actions like running, jumping, and attacking. Values are approximate.

Choose a value for Stamina Usage

XP Multiplier

Multiplier applied to all experience gained.

Choose a value for XP Multiplier

Show XP

Hide or show the XP bar and XP pop-up on screen.

Choose a value for Show XP

Level Stat Bonus

Determines whether health and stamina increase per level.

Choose a value for Level Stat Bonus

Skill Gain Rate

Adjusts how many levels are required to earn skill points.

Choose a value for Skill Gain Rate

Skill Gain Amount

Controls how many skill points are gained when skill points are awarded.

Choose a value for Skill Gain Amount

New Player Buff

If enabled, new players spawn with the beginner protection buff.

Choose a value for New Player Buff

Death Penalty

Determines the death penalty applied after death.

None = No penalty.
XP Only = Classic XP loss.
Injured = Some debuffs persist and food/water is reset to 50% on respawn.
Permanent Death = Character reset.

Choose a value for Death Penalty

Lose On Death

Sets which items are considered for loss on death.

None = Nothing
All = All items.
Toolbelt = Only toolbelt items.
Backpack = Only backpack items.
Equipment = Worn armor and clothing.
Carried Only = Items from toolbelt and backpack.

Choose a value for Lose On Death

Death Loss Count

Sets the number of random items lost on death.

Choose a value for Death Loss Count

Death Degradation

Sets whether items degrade on death.

None = No loss.
Durability = Reduces an amount of current durability, which can be repaired.
Max Durability = Reduces maximum durability, lowering the repair cap.
Both = Items lose both current and maximum durability.

Choose a value for Death Degradation

Death Degradation Amount

When Death Degradation is enabled, this setting determines the percentage of durability lost on death.

Choose a value for Death Degradation Amount

Drop On Death

Which items are dropped on death.

None = Drop nothing.
All = Drop both backpack and toolbelt.
Toolbelt Only = Drop items on toolbelt.
Backpack Only = Drop items in the backpack.
Delete All = Delete all items.

Choose a value for Drop On Death

Drop On Quit

Which items are dropped on quit.

Nothing = Drop nothing.
Everything = Drop both backpack and toolbelt.
Toolbelt = Drop items on toolbelt.
Backpack = Drop items in the backpack.

Choose a value for Drop On Quit

Hunger Multiplier

Controls how quickly players consume food. Higher values increase food consumption.

Choose a value for Hunger Multiplier

Thirst Multiplier

Controls how quickly players consume water. Higher values increase water consumption.

Choose a value for Thirst Multiplier

Infection Chance

Increases or decreases the player's chance for infection.

Choose a value for Infection Chance

Infection Rate

Adjusts how quickly infections progress.

Choose a value for Infection Rate

Stack Size Multiplier

Multiplier applied to the stack size of all stackable items. Maximum stack size is 30,000.

Choose a value for Stack Size Multiplier

Encumbrance Slots

Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.

Choose a value for Encumbrance Slots

Jar Refund

Chance of jars returned from consuming items.

Choose a value for Jar Refund

Entities

26 options

Enemy Spawning

Enable or disable enemy spawning.

Choose a value for Enemy Spawning

Max Enemy Tier

Highest tier of zombie types that can spawn.

Choose a value for Max Enemy Tier

Day Enemy Density

Overrides daytime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.

Choose a value for Day Enemy Density

Day Enemy Respawn

Increases the respawn rate of enemies during the daytime in active biomes. Default uses XML config values.

Choose a value for Day Enemy Respawn

Day Animal Density

Overrides daytime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.

Choose a value for Day Animal Density

Day Animal Respawn

Increases the respawn rate of animals during the daytime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.

Choose a value for Day Animal Respawn

Night Enemy Density

Overrides nighttime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.

Choose a value for Night Enemy Density

Night Enemy Respawn

Increases the respawn rate of enemies during the nighttime in active biomes. Default uses XML config values.

Choose a value for Night Enemy Respawn

Night Animal Density

Overrides nighttime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.

Choose a value for Night Animal Density

Night Animal Respawn

Increases the respawn rate of animals during the nighttime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.

Choose a value for Night Animal Respawn

Enemy Damage Dealt

Controls how much damage enemies do to players. This stacks with other incoming damage players receive.

Choose a value for Enemy Damage Dealt

Entity Damage In

Damage entities, such as enemies and animals, receive from players.

Choose a value for Entity Damage In

Enemy Block Damage

How much damage enemies deal to blocks.

Choose a value for Enemy Block Damage

BM Block Damage

Damage enemies do to blocks during Blood Moons.

Choose a value for BM Block Damage

Headshot Mode

Determines how headshot damage is handled.

Headshot Only = enemies can only be damaged by headshots.
Headshot Finisher = body shots deal damage, but only a headshot can finish them.

Does not apply to passive animals.

Choose a value for Headshot Mode

Entity Health Bars

Show or hide entity health bars.

Choose a value for Entity Health Bars

Show Entity Damage

Display floating damage numbers when entities are hit.

Choose a value for Show Entity Damage

Zombie Day Speed

Sets zombie movement speed during daytime for normal zombies. Does not affect ferals and specials.

Choose a value for Zombie Day Speed

Zombie Night Speed

Sets zombie movement speed at night for normal zombies. Does not affect ferals and specials.

Choose a value for Zombie Night Speed

Zombie Feral Speed

Sets movement speed of feral zombies.

Choose a value for Zombie Feral Speed

Zombie BM Speed

Controls zombie movement speed during Blood Moon hordes and storms.

Choose a value for Zombie BM Speed

Zombie Feral Sense

How easily zombies detect players through sight and sound.

Choose a value for Zombie Feral Sense

AI Smell Mode

Enable or disable zombie scent tracking, and sets how fast they move when they detect a smell.

Choose a value for AI Smell Mode

Zombie Rage

Chance for zombies to enter rage mode when damaged.

Choose a value for Zombie Rage

Zombie Digging

Allow zombies to dig down through terrain. Can still dig sideways.

Choose a value for Zombie Digging

Zombies Eat Animals

Determines whether zombies eat animal corpses.

Choose a value for Zombies Eat Animals

World

23 options

Global Game Stage

Determines enemy types, difficulty scaling, loot quality, and Blood Moon intensity based on your level and days survived. A higher value increases difficulty. Default uses XML config values.

Choose a value for Global Game Stage

Biome Game Stage

Biome based difficulty modifier. Harder biomes raise enemy strength and loot stage beyond your base progression. Default uses XML config values.

Choose a value for Biome Game Stage

Biome Progression

Enable biome hazards. Weather and Storms are not affected by this setting.

Choose a value for Biome Progression

Temperature Survival

Controls whether environmental temperature (hot and cold) affect the player.

Choose a value for Temperature Survival

Max Tech Type

Globally sets the highest available tech type for weapons and items allowing control over progression and gameplay pacing. See examples below.

Tech 0 = Stone and Pipe
Tech 1 = Iron and AK
Tech 2 = Steel and Tactical Assault
Tech 3 = Auger and M60

Choose a value for Max Tech Type

Workstations In The Wild

Allow functional workstations to spawn in world. Applied on new Navezgane or RWG map generation.

Choose a value for Workstations In The Wild

Blood Moon Frequency

Number of in-game days between Blood Moons. Disabled = No Blood Moons.

Choose a value for Blood Moon Frequency

Blood Moon Range

Number of days after Blood Moon frequency the event can occur.

For example: A frequency of 7 + a range of 5 randomizes the Blood Moon between day 7 and day 12.

0 Days = No randomness.

Choose a value for Blood Moon Range

Blood Moon Count

Controls the maximum number of zombies alive Per Player during a Blood Moon.

Nearby players share a group cap of up to 30 zombies. If the cap would be exceeded, game stage scaling increases the difficulty instead. The world cap is about 1.9x the MaxSpawnedZombies. Lower game stages can reduce the number of spawns.

Increasing this setting can greatly impact performance.

Choose a value for Blood Moon Count

Blood Moon Warning

Sets when the Blood Moon warning appears on the HUD and the day number changes to red.

Choose a value for Blood Moon Warning

Air Drops

How often supply drops occur.

Choose a value for Air Drops

Air Drop Variance

Allows control over when the air drops appear. Pick a specific time for predictable air drops, or Any for total randomness.

None = The default noon air drop.
Morning = 04:00 - 10:00
Mid Day = 10:00 - 14:00
Evening = 15:00 - 20:00
Night = 20:00 - 24:00
All Day = 04:00 - 20:00

Choose a value for Air Drop Variance

Storm Frequency

Adjusts the frequency of storms. None disables storms.

Choose a value for Storm Frequency

Storm Warning

Controls whether the player hears the storm siren and sees an on-screen storm warning.

Choose a value for Storm Warning

Heat Map Sensitivity

Controls heat buildup from player activity. Higher heat increases the chance for screamer spawns. Default uses XML config values.

Choose a value for Heat Map Sensitivity

24 Hour Cycle

How many real life minutes it takes for 24 hours to pass in the game.

Choose a value for 24 Hour Cycle

Daylight Length

Sets the number of in-game daylight hours. Always Night and Always Day behave as expected. Daylight duration settings:

4 = 10:00 - 14:00
6 = 09:00 - 15:00
8 = 08:00 - 16:00
10 = 07:00 - 17:00
12 = 06:00 - 18:00
14 = 05:00 - 19:00
16 = 04:00 - 20:00
18 = 04:00 - 22:00
20 = 02:00 - 22:00

Choose a value for Daylight Length

Mark Air Drops

Display map and compass markers for supply drop locations.

Choose a value for Mark Air Drops

Allow Map

Enable in-game map.

Choose a value for Allow Map

Allow Compass

Show player compass.

Choose a value for Allow Compass

Allow Screen Markers

Show on-screen navigational markers. Map markers remain visible.

Choose a value for Allow Screen Markers

Show Location Info

Show biome and POI name and difficulty.

Choose a value for Show Location Info

Show Day/Time

Show on-screen day and time information. If set to No, Bloodmoon Warning is also disabled.

Choose a value for Show Day/Time

Resources

25 options

Max Loot Quality

Sets the highest quality of weapons and items that can appear in loot.

Choose a value for Max Loot Quality

Global Loot Stage

Global multiplier applied to player loot stage. Default uses XML config values.

Choose a value for Global Loot Stage

Biome Loot Stage

Loot stage multiplier applied per biome. Default uses XML config values.

Choose a value for Biome Loot Stage

POI Loot Stage

Loot stage multiplier based on POI tier. Default uses XML config values.

Choose a value for POI Loot Stage

Loot Respawn Days

The number of in-game days before loot containers in unvisited areas reset.

Choose a value for Loot Respawn Days

Loot Timer

Time required to loot containers.

Choose a value for Loot Timer

Loot Bag Drop

Multiplier applied to chance for enemies to drop loot bags on death.

Choose a value for Loot Bag Drop

Loot Abundance

Globally adjusts the overall amount of loot found in world. "None" disables all loot, including zombie bag drops and supply crates.

Choose a value for Loot Abundance

Food Abundance

Amount of food found in containers.

Choose a value for Food Abundance

Drink Abundance

Amount of drinks found in containers.

Choose a value for Drink Abundance

Medical Abundance

Amount of medical supplies found in loot.

Choose a value for Medical Abundance

Ammo Abundance

Amount of ammo found in loot.

Choose a value for Ammo Abundance

Resource Abundance

Amount of resource items found in loot.

Choose a value for Resource Abundance

Armor Abundance

Amount of armor and armor parts found in loot.

Choose a value for Armor Abundance

Melee Abundance

Amount of melee weapons and parts found in loot.

Choose a value for Melee Abundance

Ranged Abundance

Amount of ranged weapons and parts found in loot.

Choose a value for Ranged Abundance

Currency Abundance

Amount of Duke coins and old cash found in loot.

Choose a value for Currency Abundance

Magazine Abundance

Controls the amount of crafting magazines found in loot.

Choose a value for Magazine Abundance

Book Abundance

Controls the amount of books and schematics found in loot.

Choose a value for Book Abundance

Treasure Map Chance

Multiplier applied to chance for treasure maps to spawn in loot containers and enemy loot bags.

Choose a value for Treasure Map Chance

Mining Yield

Controls the amount of ore gained from mining. Can impact in-game challenges if disabled.

Choose a value for Mining Yield

Crop Yield

Controls the amount of resources harvested from wild and player planted crops. Can impact in-game challenges if disabled.

Choose a value for Crop Yield

Seed Drop

The amount of seeds gained from player planted crop harvest. Does not increase the chance for seeds dropping or seeds from trees.

Choose a value for Seed Drop

Resource Yield

Controls the amount of resources gained from harvesting blocks and items. Does not affect ores, seeds, or crops. Can impact in-game challenges if disabled.

Choose a value for Resource Yield

Crop Growth

Adjusts growth speed of player-planted crops and trees. A higher percent results in longer growth time. Note: Existing saves will require replanting crops for changes to take effect.

Choose a value for Crop Growth

Crafting

23 options

Crafting Progression

Enable or disable magazine and schematic based crafting progression.

Choose a value for Crafting Progression

Crafting Max Quality

Sets the highest quality of crafted items.

Choose a value for Crafting Max Quality

Magazine Progress

The progression gained from reading skill magazines.

Choose a value for Magazine Progress

Backpack Crafting

Controls what items the player can craft directly from their backpack.

No disables backpack crafting.
Yes allows crafting in the backpack.
Limited allows crafting a limited list of recipes in the backpack.
Workbench Only allows crafting of the workbench, but nothing else is crafted in the backpack.

Choose a value for Backpack Crafting

Workstation Crafting

Yes allows crafting in workstations. No allows player backpack crafting only.

Choose a value for Workstation Crafting

Smelter Type

Controls how forge crafting works. Smelt items into the forge or craft directly using materials from your backpack.

Choose a value for Smelter Type

Crafting Timer

Time required to craft items.

Choose a value for Crafting Timer

Crafting Cost

Amount of materials required for crafting (excludes resource bundles).

Choose a value for Crafting Cost

Crafting Yield

Number of items produced per craft (excludes resource bundles).

Choose a value for Crafting Yield

Scrapping Yield

Amount received when scrapping items.

Choose a value for Scrapping Yield

Dew Collector Time

Adjusts the time it takes for the dew collector to produce water.

Choose a value for Dew Collector Time

Dew Collector Yield

The amount of water the dew collector generates per cycle.

Choose a value for Dew Collector Yield

Dew Collector Input

Sets the number of jars required to begin dew collection.

Choose a value for Dew Collector Input

Apiary Time

Adjusts the time it takes for the apiary to produce honey.

Choose a value for Apiary Time

Apiary Yield

The amount of honey generated per production cycle.

Choose a value for Apiary Yield

Apiary Input

Sets the amount of flowers needed to begin honey production.

Choose a value for Apiary Input

Chicken Coop Time

Adjusts the time it takes for the chicken coop to produce chickens, eggs, and feathers.

Choose a value for Chicken Coop Time

Chicken Coop Yield

The amount of chickens, eggs, and feathers generated per production cycle.

Choose a value for Chicken Coop Yield

Chicken Coop Input

Sets the amount of feed needed to begin production.

Choose a value for Chicken Coop Input

Chicken Stress Event

Enable an event when held chickens reach 100% stress. "None" disables events, while "Random" selects one of the events below at random.

Drop Chicken = Your chicken escapes your grasp.
Angry Chicken = Your chicken turns against you.
Zombie Horde = Your chicken's stress summons a zombie horde.
Murder Chickens = Angry chickens unite against you.

Choose a value for Chicken Stress Event

Item Degradation

How fast weapons and tools lose durability. Default uses XML config values.

Choose a value for Item Degradation

Repair Method

Determines how items are repaired:

None = No repair
Repair Only = Repair Kits Only
Combine Only = Repair on Combine Station
Both = Repair Kits and Combine Station

Choose a value for Repair Method

Repair Degradation

Determines how much an item degrades when repaired.

Choose a value for Repair Degradation

Traders

14 options

Trading Enabled

Enable trading with NPC traders.

Choose a value for Trading Enabled

Vending Enabled

Enable or disable vending machine functionality.

Choose a value for Vending Enabled

Trader Hours

Controls trader opening and closing hours. 24 Hour Cycle and Daylight Length do not affect this setting. BM Closed means closed only during blood moon. Default uses XML values.

XML Default = 04:00-22:00
Morning = 04:00-12:00
Mid Day = 10:00-18:00
Evening = 16:00-22:00
Night = 22:00-04:00

Choose a value for Trader Hours

Trader Protection

Sets damage protection for trader compounds, and whether players can claim the area.

Choose a value for Trader Protection

Trading Dialog

Toggles the trader voice lines and on-screen dialogue.

Choose a value for Trading Dialog

Global Trader Stage

Global modifier for trader stage progression. Controls the quality and variety of items sold by traders. Default uses XML config values.

Choose a value for Global Trader Stage

Trader Max Quality

Sets the highest item quality available for purchase from the trader.

Choose a value for Trader Max Quality

Trader Item Count

The quantity of items for sale at the trader. Lower values make supplies more limited and scarce. Default uses XML config values.

Choose a value for Trader Item Count

Vending Item Count

The quantity of items for sale in trader vending machines. Lower values make supplies more limited and scarce. Default uses XML config values.

Choose a value for Vending Item Count

Trader Reset

Sets how often traders reset inventory. Default uses XML config values.

Choose a value for Trader Reset

Vending Reset

Sets how often trader vending machines reset inventory. Default uses XML config values.

Choose a value for Vending Reset

Sell Price

Adjusts the price for items players sell to traders.

Choose a value for Sell Price

Buy Price

Adjusts the price for items players purchase from traders.

Choose a value for Buy Price

Trader Buy Limit

Maximum number of each item the trader will buy before refusing more. Lower values limit how much you can sell per restock cycle.

Choose a value for Trader Buy Limit

Tasks

10 options

Challenges

Enable the in-game challenge system.

Choose a value for Challenges

Quests

Enable or disable quests in your game.

Choose a value for Quests

Intro Challenges

Enable the step-by-step introductory challenge for new players.

Choose a value for Intro Challenges

Intro Quest

Bypass the opening buried supply quest to access full quest progression.

Choose a value for Intro Quest

Trade Routes

Enable the option to receive quests to other traders.

Choose a value for Trade Routes

Buried Quests

Allow buried quests to appear in the trader quest lists. No = only POI quests.

Choose a value for Buried Quests

POI Quests

Allow POI quests to appear in the trader quest lists. No = only buried quests.

Choose a value for POI Quests

Quests Per Tier

Number of completed quests required to unlock the next tier. Higher values slow progression between tiers. None = no limit and allows access to all quest tiers.

Choose a value for Quests Per Tier

Quests Per Day

Number of daily quests that count towards trader progression. Additional quests still grant XP and rewards, but do not advance trader tier progresssion.

Choose a value for Quests Per Day

Base Skill Points

Number of skill points awarded after completing intro challenges, or at game start if the intro challenges are disabled.

Choose a value for Base Skill Points

Misc

11 options

Vehicle Fuel Usage

Adjusts the fuel consumption rate for vehicles.

Choose a value for Vehicle Fuel Usage

Vehicle Entity Damage

How much damage vehicles do to entities.

Choose a value for Vehicle Entity Damage

Vehicle Block Damage

How much damage vehicles do to blocks.

Choose a value for Vehicle Block Damage

Vehicle Self Damage

How much damage your vehicle receives from collisions.

Choose a value for Vehicle Self Damage

Electrical Output

Controls how much electrical power is produced.

Choose a value for Electrical Output

Celebrate Kills

Enable celebratory confetti particles on entity kill. "Headshots Only" option triggers confetti only for headshot kills allowing body shots to animals for meat harvesting. "Headshots Only" option does not apply to passive animals.

Choose a value for Celebrate Kills

Big Heads

Enable a "big head mode" on zombies, animals, and traders.

Choose a value for Big Heads

Tiny Zombies

Enable smaller versions of the zombies.

Choose a value for Tiny Zombies

Gravity

Controls the amount of gravity in-game.

Choose a value for Gravity

Silly Sounds

Enable humorous sounds for in-game actions.

Choose a value for Silly Sounds

Black and White

Enable a classic, greyscale palette inspired by classic 1960's horror films.

Choose a value for Black and White
Manual fallback

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